Transformer Series
Session 5 Resource Page
SESSION 5
The Power of Piloting:
Seeing, Showing, and Growing What Works
Wednesday, June 16, 2021
5–6:30pm
This session looks at the way artists, designers, creative technologists, and other cultural leaders are using data, observation, prototyping, and other approaches to inspire and empower visitors. The session is also interested in how collaboration and partnerships within and between institutions can overcome silos and merge different organizational cultures, creating richer experiences.
GUEST SPEAKERS
Katie Moffat
Head of Digital
The Audience Agency
www.theaudienceagency.orgDiane Jean-Mary
Partner / Chief Strategy Officer
LaPlaca Cohen
https://www.laplacacohen.com/Matt Elliott
Head of Creative & Digital Experiences
The Henry Ford
https://www.thehenryford.orgShawn Lani
Director, Studio for Public Spaces
Exploratorium
https://www.exploratorium.edu
MODERATOR
Cézanne Charles
rootoftwo
SESSION 5
Resources and References
TOOLKIT
Build Back Creatively Toolkit (beta)
By THE AUDIENCE AGENCY
"As the UK emerges from the COVID-19 pandemic and looks to the future, it’s clear that Britain’s genuinely world-beating creative industries can play a vital role both in rebuilding the country’s economy and helping communities emerge from successive lockdowns.
Many of the creative industries have been hit especially hard by lockdown and the ill-effects will last longer than for other sectors of the economy. Before the pandemic, the creative industries were one of the fastest growing sectors, contributing £115.9 billion to the UK economy in 2019.
But, crucially, the creative economies can help breathe new life into our local communities, helping councils address the long-term decline of town and city centres which has been accelerated by the pandemic. The output of vibrant creative industries will also create a focus for people to rally around and rebuild the confidence of communities whose rhythm has been disrupted by multiple lockdowns.
Using this toolkit will help you:
1. Know what’s happening in your area
2. Design a programme of support
3. Set goals
4. Harness local levers for change
This toolkit provides a four-stage process to help you structure a programme of support for the creative economy in your area. You can use some or all of it as best meets your needs."
— Excerpted from https://www.theaudienceagency.org/resources/build-back-creatively-toolkit
Above: Check out the full toolkit. Click pop-out in top right-hand corner to open pdf
Below: Images of the toolkit activities and examples
CONFERENCE PAPER
Digital journey mapping at The National Gallery: Understanding the role of digital touchpoints in a real world or online only visitor journey.
Katie Moffat, The Audience Agency, UK
Casey Scott-Songin, The National Gallery, London, UK
MuseWeb Conference MW20
2020
"A visitor journey map is a diagram or visualisation of the steps a visitor goes through in their interaction with an organisation, helping the organisation to understand the journey a visitor takes and the quality of the experience. In a purely commercial world customer journey maps are used to map the route to sale, identifying critical interaction points. Journey mapping is not new in museums (Chan 2015, Devine 2015, Grohe/Mann 2019, Paqua 2018) but sometimes the term is used to focus on how a visitor moves through a physical space or their engagement with a particular in-venue experience.
Digital journey mapping in this context, is an attempt to combine physical journey maps with digital interactions, to more accurately reflect the modern visitor experience which is likely to include digital touchpoints, not only during a physical visit but also before and after. In addition, for many museums, a visitor may only ever visit online and therefore understanding “typical” online-only journeys can be valuable to inform priority planning, website development, and marketing."
Above: a pdf version of the article, click on the pop-out in top right corner to open file.
GUIDE
Engaging Art
Design Approaches to Digital Projects — A Beginners Guide
by Ségolène Valençot, International Projects Manager for Wezit, France
Museums & Galleries of NSW's Engaging Art Initiative
"This is a guide to help you develop a digital or transmedia project for your museum or gallery. A transmedia project aims to enable museums and galleries to tell the story around their exhibitions or collections using different media and platforms - both analogue and digital - utilising interactive devices, smartphones and tablets."
— For more info: mgnsw.org.au/resources
Above: pdf of the brief guide, click on pop-out in top-right corner to open file.
BOOK
Digital Engagement in Culture, Heritage and the Arts
By Jasper Visser & Jim Richardson
2013
"Digital, Online, Physical We like to say that digital is where the online world of information and the physical world of people meet. It’s an exciting place full of rapid developments, fresh insights and rediscovered values. It’s also a complex place: to understand it you need to know about tons of things, from smartphones to big data, from social media to the semantic web.
We believe the digital world offers tremendous opportunities for institutions working with heritage, culture and the arts to connect with audiences and achieve our missions. Yes, there are serious challenges, but an institution that strategically embraces the digital revolution will be better off. The world has changed and it’s time to change with it.
The digital world excites us. We also know, however, it is not always easy for professionals and organisations to figure out the best way to approach digital and online media. That’s why we composed this book. It summarises over 10 years of experience working with institutions from all over the world. The objective is to help you design and implement successful and sustainable digital engagement strategies that will make you and your organisation thrive in the digital age."
— Excerpted from Digital Engagement in Culture, Heritage and the Arts
Above: pdf of the book, click on pop-out in top-right corner to open file.
REPORT
Culture + Community in a Time of Crisis
A Special Edition of Culture Track, by LaPlaca Cohen and Slover Linett Audience Research
JULY 7, 2020 and Ongoing
WAVE 1
"The study aims to shed light on how arts and culture organizations can address the hopes, fears, and needs of Americans during and following the COVID-19 pandemic. This report offers early findings from the first wave of this national survey, fielded from April 29 to May 19, 2020, which became one of the largest arts and culture studies ever undertaken in the U.S."
— Excerpted from the WAVE 1 report, pdf linked below. Online version and accompanying tools and materials: https://culturetrack.com/research/covidstudy/
WAVE 2
"LaPlaca Cohen is excited to share our new phase of the Culture + Community: A Special Edition of Culture Track research in collaboration with Slover Linett and Yancey Consulting. The second wave of this national survey of audiences and communities includes an even broader frame for culture (from public libraries to parks to indie music venues), as well as deeper involvement with small, BIPOC-serving organizations."
— Excerpted from: https://culturetrack.com/research/transformation/
EXEMPLAR: SURVEY
The Audience Agency: Digital Audience Survey
By The Audience Agency
ARTnews
November 2020
GUIDE
Engaging Art
Digital Engagement: Connecting With Your Audience
by Lazaros Kastanis, Director at Ortelia Interactive Services
Museums & Galleries of NSW's Engaging Art Initiative
"This guide is intended for anyone planning to use digital technologies to enhance the galley or museum experience and needing to engage external resources/contractors to do so.
A digital project is about audience and community engagement through the creation of interactive storytelling, immersive environments and broader transmedia experiences. There are several basic steps in the development of a digital project.
• The brief
• Find a digital company or developer
• Use your brief as the initial ‘conversation’
• Work through the brief with your developer
• Formalise the project
• Run the project
• Sign-off"
— For more info: mgnsw.org.au/resources
Above: pdf of the guide, click on pop-out in top-right corner to open pdf.
CASE STUDY
Creative People & Places in Lockdown: Responses and Learning
Case Study 2: The Role of Digital Engagement in Place-based Projects
By Kathryn Welch
Creative People and Places
JULY 7, 2020
"As COVID-19 - and the resultant lockdown - forced us into physical distance from one another, digital tools and online engagement became key to maintaining connection, communication and friendship. For many CPP Places, what followed was a steep learning curve - an intense live experiment in the online delivery of creative projects. The urgent drive to move engagement online has been an opportunity to investigate the role that digital engagement can play in place-based projects, and to explore the factors that can best enable effective online delivery. We’ve been looking back on what’s been learned through this intense period for digital engagement:
1 MOVING PROJECTS ONLINE BROUGHT NEW OPPORTUNITIES FOR REACH AND ENGAGEMENT
2 DIGITAL ENGAGEMENT HAS SHAPED COMMUNITY CONSULTATION AND CO-PRODUCTION
3 DIGITAL EXCLUSION WAS A KEY CONCERN
4 ATTRACTING (AND MAINTAINING) PUBLIC INTEREST CAN BE CHALLENGING
5 REAL-LIVE CREATIVE ACTIVITY OFTEN BRINGS UNEXPECTED POSITIVE IMPACTS
6 ADAPTING DELIVERY TO SUIT NEW CONTEXTS IS AT THE HEART OF THE CPP MODEL OF DELIVERY"
— Excerpted from: https://www.creativepeopleplaces.org.uk/2%C2%A0-role-digital-engagement-place-based-projects
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